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- Log file for S:\inline\XBOXViewer\inlineXBox\media\assets\editor\FUNHOUSE\FunHouse.ZIT
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- Exported from C:\Park Editor Aprons\Funny\Funny04.max
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--------------------------------------------------------------------
Textures
--------------------------------------------------------------------
 Width:256, Height:256 Refs: 1696 - S:\inline\Art\Level Editor\Textures\XCube\Cache\ASPLTA01.XPR
 Width:256, Height:256 Refs:  400 - S:\inline\Art\Level Editor\Textures\XCube\Cache\EFLOORB01.XPR
 Width: 64, Height: 64 Refs:  120 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\STAINA01.XPR
 Width:128, Height:128 Refs:  114 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\CRACKSA01.XPR
 Width:128, Height:128 Refs: 1192 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\FLOORA01.XPR
 Width:128, Height:128 Refs:  306 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\FARRISA02.XPR
 Width:128, Height:128 Refs: 1804 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\SHARKA02.XPR
 Width:128, Height:128 Refs:  136 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\MURALA01.XPR
 Width:128, Height:128 Refs:  136 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\MURALA02.XPR
 Width:128, Height:128 Refs:  184 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\MURALA03.XPR
 Width:128, Height:128 Refs:  136 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\MURALA04.XPR
 Width:128, Height:128 Refs:  184 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\MURALA05.XPR
 Width:128, Height:128 Refs:  602 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\WALLB01.XPR
 Width:128, Height:128 Refs: 1696 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\C_TWLL_3.XPR
 Width: 64, Height: 64 Refs:  898 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\FARRISB01.XPR
 Width:128, Height:128 Refs: 7416 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\SHARKA01.XPR
 Width:128, Height:128 Refs:  306 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\QPSTAR.XPR
 Width:128, Height:128 Refs:  330 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\SMEARA01.XPR
 Width:128, Height:128 Refs: 1520 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\FANA01.XPR
 Width: 64, Height: 64 Refs:    6 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\FARRISB04.XPR
 Width: 64, Height: 64 Refs:    6 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\FARRISB02.XPR
 Width: 64, Height: 64 Refs:    6 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\FARRISB03.XPR
 Width:128, Height:128 Refs:    6 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\MURALA06.XPR
 Width:128, Height:128 Refs:    6 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\MURALA07.XPR
 Width:128, Height:128 Refs:  306 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\QPHORSE.XPR
 Width:128, Height:128 Refs:  306 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\QPBONES.XPR
 Width:128, Height:128 Refs:  892 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\WALLB02.XPR
 Width:128, Height:128 Refs: 1204 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\OCTOPUSA02.XPR
 Width:128, Height:128 Refs:  124 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\FARRISA03.XPR
 Width:128, Height:128 Refs:  120 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\SCARSA01.XPR
 Width: 64, Height: 64 Refs:   54 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\SPINEA01.XPR
 Width: 64, Height: 64 Refs:    6 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\SPINEA02.XPR

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Geometry Definitions
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 NumMaterials:  2 NumFaces:   64 NumVerts:   54 - terrain_Floor01
 NumMaterials:  2 NumFaces:  108 NumVerts:   85 - terrain_Floor02
 NumMaterials:  2 NumFaces:   64 NumVerts:   54 - terrain_Floor03
 NumMaterials:  2 NumFaces:  108 NumVerts:   85 - terrain_Floor04
 NumMaterials:  2 NumFaces:   64 NumVerts:   54 - terrain_Floor05
 NumMaterials:  2 NumFaces:  108 NumVerts:   85 - terrain_Floor06
 NumMaterials:  2 NumFaces:   64 NumVerts:   54 - terrain_Floor07
 NumMaterials:  2 NumFaces:  108 NumVerts:   85 - terrain_Floor08
 NumMaterials: 13 NumFaces:  976 NumVerts:  804 - terrain_Walls05
 NumMaterials:  1 NumFaces:  126 NumVerts:  111 - terrain_Chandeliers01
 NumMaterials:  4 NumFaces:   20 NumVerts:   22 - terrain_FerrisWheel
 NumMaterials:  3 NumFaces:   20 NumVerts:   22 - terrain_ClownEyes
 NumMaterials: 10 NumFaces:  264 NumVerts:  219 - terrain_Walls01
 NumMaterials:  1 NumFaces:  126 NumVerts:  108 - terrain_Chandeliers02
 NumMaterials:  1 NumFaces:  126 NumVerts:  109 - terrain_Chandeliers03
 NumMaterials:  1 NumFaces:  126 NumVerts:  110 - terrain_Chandeliers04
 NumMaterials: 13 NumFaces:  976 NumVerts:  800 - terrain_Walls08
 NumMaterials: 10 NumFaces:  264 NumVerts:  219 - terrain_Walls03
 NumMaterials: 10 NumFaces:  264 NumVerts:  219 - terrain_Walls04
 NumMaterials: 10 NumFaces:  264 NumVerts:  219 - terrain_Walls02
 NumMaterials:  2 NumFaces:   50 NumVerts:   43 - terrain_Roof04
 NumMaterials:  2 NumFaces:   50 NumVerts:   48 - terrain_Roof02
 NumMaterials:  2 NumFaces:   50 NumVerts:   43 - terrain_Roof09
 NumMaterials:  2 NumFaces:   40 NumVerts:   40 - terrain_Roof03
 NumMaterials:  1 NumFaces:   40 NumVerts:   30 - terrain_Roof01
 NumMaterials:  2 NumFaces:   40 NumVerts:   40 - terrain_Roof05
 NumMaterials:  2 NumFaces:   50 NumVerts:   43 - terrain_Roof06
 NumMaterials:  2 NumFaces:   50 NumVerts:   48 - terrain_Roof07
 NumMaterials:  2 NumFaces:   50 NumVerts:   43 - terrain_Roof08
 NumMaterials:  1 NumFaces:  176 NumVerts:  156 - terrain_ChandeliersRing01
 NumMaterials:  1 NumFaces:  176 NumVerts:  156 - terrain_ChandeliersRing02
 NumMaterials:  1 NumFaces:  176 NumVerts:  156 - terrain_ChandeliersRing03
 NumMaterials:  1 NumFaces:  176 NumVerts:  156 - terrain_ChandeliersRing04
 NumMaterials: 14 NumFaces:  852 NumVerts:  748 - terrain_Walls06
 NumMaterials: 14 NumFaces:  852 NumVerts:  739 - terrain_Walls07
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - ScriptObj_PlayerOne
 NumMaterials:  2 NumFaces:   20 NumVerts:   22 - terrain_Spines

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Geometry Instances
--------------------------------------------------------------------
 terrain_Floor01
 terrain_Floor02
 terrain_Floor03
 terrain_Floor04
 terrain_Floor05
 terrain_Floor06
 terrain_Floor07
 terrain_Floor08
 terrain_Walls05
 terrain_Chandeliers01
 terrain_FerrisWheel
 terrain_ClownEyes
 terrain_Walls01
 terrain_Chandeliers02
 terrain_Chandeliers03
 terrain_Chandeliers04
 terrain_Walls08
 terrain_Walls03
 terrain_Walls04
 terrain_Walls02
 terrain_Roof04
 terrain_Roof02
 terrain_Roof09
 terrain_Roof03
 terrain_Roof01
 terrain_Roof05
 terrain_Roof06
 terrain_Roof07
 terrain_Roof08
 terrain_ChandeliersRing01
 terrain_ChandeliersRing02
 terrain_ChandeliersRing03
 terrain_ChandeliersRing04
 terrain_Walls06
 terrain_Walls07
 ScriptObj_PlayerOne
 terrain_Spines

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Asserts / Warnings / Tips
--------------------------------------------------------------------
  
 Asserts:- 
  
 Warnings:- 
  
 Optmisation tips:- 
 terrain_Floor01-Low number of vertices in object (54, Optimum is > 256) 
 decal_Floor01-Low number of vertices in object (16, Optimum is > 256) 
 decal_Floor01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_Floor02-Low number of vertices in object (85, Optimum is > 256) 
 decal_Floor02-Low number of vertices in object (24, Optimum is > 256) 
 decal_Floor02-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_Floor03-Low number of vertices in object (54, Optimum is > 256) 
 decal_Floor03-Low number of vertices in object (12, Optimum is > 256) 
 decal_Floor03-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping 
 terrain_Floor04-Low number of vertices in object (85, Optimum is > 256) 
 decal_Floor04-Low number of vertices in object (24, Optimum is > 256) 
 decal_Floor04-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_Floor05-Low number of vertices in object (54, Optimum is > 256) 
 decal_Floor05-Low number of vertices in object (16, Optimum is > 256) 
 decal_Floor05-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_Floor06-Low number of vertices in object (85, Optimum is > 256) 
 decal_Floor06-Low number of vertices in object (24, Optimum is > 256) 
 decal_Floor06-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_Floor07-Low number of vertices in object (54, Optimum is > 256) 
 decal_Floor07-Low number of vertices in object (16, Optimum is > 256) 
 decal_Floor07-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_Floor08-Low number of vertices in object (85, Optimum is > 256) 
 decal_Floor08-Low number of vertices in object (24, Optimum is > 256) 
 decal_Floor08-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 decal_Walls05-Low number of vertices in object (28, Optimum is > 256) 
 decal_Walls05-High vertex to face ratio (2.050000, Optimum is < 2.000000) - poor stripping 
 terrain_Chandeliers01-Low number of vertices in object (111, Optimum is > 256) 
 terrain_FerrisWheel-Low number of vertices in object (22, Optimum is > 256) 
 terrain_ClownEyes-Low number of vertices in object (22, Optimum is > 256) 
 terrain_Walls01-Low number of vertices in object (219, Optimum is > 256) 
 decal_Walls01-Low number of vertices in object (14, Optimum is > 256) 
 terrain_Chandeliers02-Low number of vertices in object (108, Optimum is > 256) 
 terrain_Chandeliers03-Low number of vertices in object (109, Optimum is > 256) 
 terrain_Chandeliers04-Low number of vertices in object (110, Optimum is > 256) 
 decal_Walls08-Low number of vertices in object (28, Optimum is > 256) 
 decal_Walls08-High vertex to face ratio (2.050000, Optimum is < 2.000000) - poor stripping 
 terrain_Walls03-Low number of vertices in object (219, Optimum is > 256) 
 decal_Walls03-Low number of vertices in object (8, Optimum is > 256) 
 terrain_Walls04-Low number of vertices in object (219, Optimum is > 256) 
 decal_Walls04-Low number of vertices in object (6, Optimum is > 256) 
 terrain_Walls02-Low number of vertices in object (219, Optimum is > 256) 
 decal_Walls02-Low number of vertices in object (14, Optimum is > 256) 
 terrain_Roof04-Low number of vertices in object (43, Optimum is > 256) 
 terrain_Roof02-Low number of vertices in object (48, Optimum is > 256) 
 terrain_Roof09-Low number of vertices in object (43, Optimum is > 256) 
 terrain_Roof03-Low number of vertices in object (40, Optimum is > 256) 
 terrain_Roof01-Low number of vertices in object (30, Optimum is > 256) 
 terrain_Roof05-Low number of vertices in object (40, Optimum is > 256) 
 terrain_Roof06-Low number of vertices in object (43, Optimum is > 256) 
 terrain_Roof07-Low number of vertices in object (48, Optimum is > 256) 
 terrain_Roof08-Low number of vertices in object (43, Optimum is > 256) 
 terrain_ChandeliersRing01-Low number of vertices in object (156, Optimum is > 256) 
 terrain_ChandeliersRing02-Low number of vertices in object (156, Optimum is > 256) 
 terrain_ChandeliersRing03-Low number of vertices in object (156, Optimum is > 256) 
 terrain_ChandeliersRing04-Low number of vertices in object (156, Optimum is > 256) 
 decal_Walls06-Low number of vertices in object (52, Optimum is > 256) 
 decal_Walls07-Low number of vertices in object (52, Optimum is > 256) 
 ScriptObj_PlayerOne-Low number of vertices in object (8, Optimum is > 256) 
 terrain_Spines-Low number of vertices in object (22, Optimum is > 256) 
  
 -END- 
 - EOF - 
